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The Ultimate Drawing Course Beginner to Advanced...
$179
$79
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User Experience Design Essentials - Adobe XD UI UX...
$179
$79
Total:
$659

Description

Imagine how cool your game would look in pixel art!
Stop imagining!


==== UPDATED 26th of December==== *NEW SECTION* - Color theory
This section was added by popular demand as something that was missing from the course. Thank you for you patience, I wanted to make sure everything was as good as I could make it. Enjoy!


In this course I'll use my 10+ years of experience to teach you all you need to know to start making your own pixel art. You'll go from zero to full speed in no time with simple exercises that will teach you the foundations as well as advanced concepts that help give your pixel art creations that professional look.


Featuring
over
6 hours
of footage, you'll be able to follow step by step as I take you through the creation of some really cool pixel art!



You'll learn:




Configuring Photoshop to draw in pixel art

Drawing lines and smooth shapes, such as circles

Shading and texture

The use of outlines




And once you get these concepts settled, you'll learn:




Creating tiles and adding detail to tilled images
Creating sprites while using a tile grid
Creating tiles in the style of top-down RPG games
Creating characters in top-down perspective
Creating some medieval style hud elements
Working in isometric perspective



You'll also:




create a CHARACTER

and
ANIMATE
it within minutes!
Learn about color theory



As a bonus round you'll get a chance to create a unity project and actually see your character move and jump around on the screen just like if it was in your video-game



Take this course now and you will see your pixel art skill skyrocket!

Who this course is for:
Programmers who want to create art for their video-games
Artists and Designers who love the style of pixel art
Game artists looking to expand their toolset with pixel art

What you'll learn

Learn the fundations for creating anything in pixel art

Create solid line work and stunning shading

Learn how to build video-game mockups for your games

Create create characters and animated them in minutes

Create tiles in the top down RPG style

Drawing pixel art in Isometric view, like an RTS game

Requirements

  • You will need a copy of Adobe XD 2019 or above. A free trial can be downloaded from Adobe.
  • No previous design experience is needed.
  • No previous Adobe XD skills are needed.

Course Content

27 sections • 95 lectures
Expand All Sections
1-Introduction
2
1.1-Introduction Video
1.2-Pixel art and its limitations
2-Creating pixel art - Lineart
8
2.1-Working with Photoshop
2.2-Configuring the tools for pixel art
2.3-Creating lines
2.4-Creating circles
2.5-Creating Pixel art - Lineart
2.6-Drawing your first sprite - a Sword!
2.7-Exercise - trace over a book drawing
2.8-Conclusion section 2
3-Creating pixel art - Shading
11
3.1-Shading in the real world
3.2-Shading a sphere and a cube
3.3-Shading a pyramid and a cylinder.
3.4-Creating an apple sprite - Shading
3.5-Creating an apple sprite - Outlines
3.6-Creating an apple sprite - Texture
3.7-Creating an apple sprite - Bounced Light
3.8-Shading
3.9-Revisiting the Sword sprite - Adding shading and outlines
3.10-EXERCISE - Shading a chalice
3.11-Conclusion Section 3
4-Color Theory
9
4.1-Color Theory introduction
4.2-Color Harmony
4.3-Color Psychology
4.4-Using color harmonies in mockups
4.5-Color Palettes
4.6-Color in shading - Part 1
4.7-Color in shading - Part 2
4.8-Colors in materials - Part 1
4.9-Colors in materials - Part 2
5-Working with tiles
4
5.1-The basic concept of tiles
5.2-Creating the base tile
5.3-Creating a simple background and adjusting colors
5.4-Conclusion Section 4
6-Improving the environment
6
6.1-Aditional Tiles for variation
6.2-Decorative tiles
6.3-Creating a pine tree
6.4-Reworking the background
6.5-Exercise - Building walls
6.6-Conclusion Section 5
7-Creating a character
5
7.1-Creating the head
7.2-Creating the body
7.3-Detailing the body
7.4-Adding an outline
7.5-Conclusion Section 6
8-Animation
8
8.1-The tools and basics of animation
8.2-Creating the base for animation
8.3-Breathing life into the character with secondary animation
8.4-Animating a run cycle
8.5-Completing the run cycle
8.6-Animating an attack
8.7-Exercise - Character
8.8-Conclusion Section 7
9-Bonus Round - Importing to unity
3
9.1-Importing sprites into unity
9.2-Recreating the animations in unity
9.3-Making it interactive with free scripts
10-TopDownTiles
16
10.1-What is topdown perspective
10.2-Different types of techniques
10.3-Creating Path Tiles - Setting up the pieces
10.4-Creating Path Tiles - Creating a usable pattern
10.5-Creating Path Tiles - Adding Shading to the tiles
10.6-Creating Path Tiles - Trying out the tiles
10.7-Patch Tiles - Understanding the pattern
10.8-PatchTiles - Creating a base grass tile
10.9-Patch Tiles - Improving the grass tile
10.10-Patch Tiles - Creating the dirt tile
10.11-Patch Tiles - Creating the pattern
10.12-BlockTiles - The cliff side
10.13-Block Tiles - Creating the transitions
10.14-Block Tiles - adding a shadow
10.15-Block Tiles - Trying out the pattern
10.16-Exercise - River Pattern
11-Top-Down RPG Characters
10
11.1-Introduction
11.2-Design considerations
11.3-Basic Shapes Method
11.4-Shading Principles
11.5-Shading the body
11.6-Creating and shading the side view
11.7-Creating and shading the back view
11.8-Front view walk animation
11.9-Side View walk animation
11.10-Complete animations demonstration
12-Student Edits
2
12.1-Alan Pauley - Chalice shading
12.2-Jason Brennan - Fish and candle
13-Isometric pixel art
10
13.1-Understanding isometric perspective
13.2-Creating an isometric grid
13.3-Construction lines for an isometric building
13.4-Creating the line art and finishing up the line details
13.5-Drawing the constrution lines for the rest of the building
13.6-Shading the tower
13.7-Adding a shadow and shading the Barracs
13.8-Additional shapes in isometric view
13.9-Adding detail to the scene
13.10-Exercise - Iso Cottage
14-Creating Hud elements
6
14.1-Creating a base button graphic
14.2-Creating the variations
14.3-Creating a dialog box with title bar
14.4-Creating progress and level up bars
14.5-Creating a slider
14.6-EXERCISE - Inventory screen