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Description

Let's get rid of the fluff and focus on reality. That's what this course is all about: getting more stuff done in less time.
This course focuses on establishing Scrum practices in a real-world environment. In this course, you will learn
All about Scrum
Scrum framework: iterations, increments, backlogs, user stories, and velocity
Scrum Framework: Sprints, Ceremonies, Artifacts, and Business Value
Working as the Product Owner
Serving as the ScrumMaster
Leading as a Development Team Member
Sprints, Planning, Reviews, and Retrospectives
Everything you ever needed to know about Scrum
Scrum is an easy and direct way to manage projects. Still, there are some specific rules to perfecting Scrum and getting things done without overworking the team and overwhelming your stakeholders.
In this course, I'll walk you through how I've implemented and consulted on Scrum projects and how you can avoid the pitfalls, risks, and objections before your projects begin. Then, I'll discuss the mechanics of Scrum and how you can start today creating a Scrum framework with the best agile practices to find success and a faster project return on investment.
In this course, I'll help you and your team create a strong foundation of Scrum and the rules you'll need to follow and implement. Next, I'll walk you through the entire Scrum workflow, starting with the product requirements and prioritizing the business value in the product backlog. And then, we'll move through a sprint: sprint planning to the sprint retrospective.
This course is ideal for the three roles in any Scrum endeavor: the product owner, the development team, and the ScrumMaster. Each of these roles has different responsibilities throughout the sprint and the project – but they all work together to get things done, help one another, and deliver value quickly to customers.
This is not a long Scrum course but a precise one. I know your time is valuable - so I've cut out the fluff and focused on the business values. This course is direct, easy to comprehend, and will help you introduce, implement, and improve your Scrum practices.
Who this course is for:
Project managers seeking more knowledge in Scrum
Those seeking training for PMI-ACP®, CSM®, PSM™ certifications
ScrumMasters, Product Owners, Development Teams
Project Managers, Product Managers, Organizations Implementing Scrum

What you'll learn

Scrum Concepts, Scrum Roles, Scrum Planning, Scrum Sprints

Learn the foundations of Scrum, Why to choose Scrum, The Benefits of Scrum, The Framework of Scrum and Agile principles

Learn the Roles and Responsibilities of the: Product Owner, ScrumMaster and the Development Team

Learn the complete concepts of Sprints, Requirements, User Stories, Product Backlogs, Estimation and Velocity

Learn concepts of Sprint Planning, Sprint Execution, Sprint Reviews, Sprint Retrospectives

How to implement Scrum

How to become a better ScrumMaster

How to be a better Product Owner

How to work on a Development Team

Requirements

  • You will need a copy of Adobe XD 2019 or above. A free trial can be downloaded from Adobe.
  • No previous design experience is needed.
  • No previous Adobe XD skills are needed.

Course Content

27 sections • 95 lectures
Expand All Sections
1-Introduction
7
1.1-Section Introduction
1.2-What is Scrum?
1.3-How Scrum Started
1.4-Five Reasons to Choose Scrum
1.5-Six Scrum Benefits
1.6-Value is the Reason Why
1.7-Section Conclusion
2-Scrum Framework
5
2.1-Scrum Framework - Section Introduction
2.2-Scrum Roles
2.3-Scrum Mechanics
2.4-Empirical Processes
2.5-Section Conclusion
3-Agile Principles
9
3.1-Agile Principles - Section Introduction
3.2-Project Uncertainty
3.3-Declaration of Interdependence
3.4-Agility and Adaptation
3.5-Learning and Adapting
3.6-Work in Process (WIP)
3.7-Progress Measurement by Validation
3.8-Quality and Speed
3.9-Section Conclusion
4-Sprints
7
4.1-Sprints - Section Introduction
4.2-Utilizing Timeboxes
4.3-Tiny Bites of Planning and Executing
4.4-Consistent Project Durations
4.5-Laser Focus: Changes in Sprints
4.6-Definition of Done
4.7-Section Conclusion
5-Product Owner
7
5.1-Product Owner - Section Introduction
5.2-Product Owner: Roles and Responsibilities
5.3-Product Owner: Skillset
5.4-Product Owner: Activities
5.5-Product Owner: Ideal Candidate
5.6-Product Owner: Team Approach
5.7-Section Conclusion
6-ScrumMaster
6
6.1-ScrumMaster - Section Introduction
6.2-ScrumMaster: Roles and Responsibilities
6.3-ScrumMaster: Skillset
6.4-ScrumMaster: Activities
6.5-ScrumMaster: Ideal Candidate
6.6-Section Conclusion
7-Development Team
5
7.1-Development Team - Section Introduction
7.2-Development Team: Roles and Responsibilities
7.3-Development Team: Skillset
7.4-Development Team: Characteristics
7.5-Section Conclusion
8-Scrum Team Structures
5
8.1-Scrum Team Structures - Introduction
8.2-Defining the Entire Scrum Team
8.3-Scrum Teams: Features and Components
8.4-Multiple Scrum Teams
8.5-Section Conclusion
9-Requirements and User Stories
9
9.1-Requirements and User Stories - Section Introduction
9.2-Conversations to Create Requirements
9.3-Progress Elaboration and Refinement
9.4-User Stories
9.5-INVEST for User Stories
9.6-Dealing with the Nonfunctional
9.7-Exploring Requirements for Details
9.8-Story Creation Methods
9.9-Section Conclusion
10-Product Backlog
7
10.1-Product Backlog - Introduction
10.2-Creating a Product Backlog
10.3-Grooming the Backlog
10.4-Getting to the Definition of Ready
10.5-Getting to the Flow
10.6-Multiple Product Backlogs
10.7-Section Conclusion
11-Estimation and Velocity
8
11.1-Estimation and Velocity - Section Introduction
11.2-What and When we Estimate
11.3-Product Backlog Items
11.4-PBI Estimation Units
11.5-Not Texas Hold 'Em: Planning Poker
11.6-Defining Velocity
11.7-Velocity and Performance
11.8-Section Conclusion
12-Scrum Planning Principles
7
12.1-Scrum Planning Principles - Section Introductions
12.2-Adapting Plans and Strategies
12.3-Last Responsible Moment Planning
12.4-Adapt and Replan
12.5-Forget Waterfall Planning
12.6-Release Planning
12.7-Section Conclusion
13-Multilevel Planning
7
13.1-Multilevel Planning - Section Introduction
13.2-Planning the Portfolio
13.3-Envisioning
13.4-Planning Product Releases
13.5-Performing Sprint Planning
13.6-Daily Planning
13.7-Section Conclusion
14-Sprint Planning
8
14.1-Sprint Planning - Section Introduction
14.2-Planning the Sprint
14.3-Sprint Planning Strategies
14.4-Considering Team Capacity
14.5-Selecting Prioritized Stories
14.6-Trusting the Development Team
14.7-Creating the Sprint Goal
14.8-Section Conclusion
15-Release Planning
9
15.1-Release Planning - Section Introduction
15.2-Planning Product Releases
15.3-Constraints and Assumptions
15.4-Product Backlog Refinement
15.5-Identify the Minimum Releasable Features
15.6-Mapping the Sprint
15.7-Predicting Project Costs
15.8-Communicating with Stakeholders
15.9-Section Conclusion
16-Sprint Execution
6
16.1-Sprint Execution - Section Introduction
16.2-Get Stuff Done: Execution
16.3-Plan What to Do and Do It
16.4-Hosting a Daily Scrum
16.5-Development Team Communications
16.6-Section Conclusion
17-Sprint Review
5
17.1-Section Introduction - Sprint Review
17.2-Hosting the Sprint Review
17.3-Preparing for the Demo
17.4-Sprint Review Considerations
17.5-Section Conclusion
18-Sprint Retrospective
8
18.1-Section Introduction - Sprint Retrospective
18.2-Hosting the Sprint Retrospective
18.3-Preparing for the Retrospective
18.4-After the Retrospective
18.5-Retrospective Considerations
18.6-Section Conclusion
18.7-Course Conclusion
18.8-Bonus