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Description

Ready to
create games
in Unreal Engine?
This course will teach you how to make a
survival horror
game, teaching all skillsets the fundamentals of game creation through one of the most popular genres in game media. We will go step by step through the
game-making process
to show how we can set up a character from scratch, well-designed gameplay, classic and advanced horror mechanics, artificial intelligence, and a lot more.
In this course, you will:
Make a
complete
game
Create a
playable character
from scratch
An interaction system that allows you to easily assign objects in the world to be interactable
Create many horror mechanics to customize and choose from such as: multiple ways to open doors, flickering lights, crouching and sprinting, jumpscares, footsteps, leaning, finding notes, etc.
Use the environment to
hide from AI
(e.g. hiding in lockers)
Learn more game-creation knowledge such as objectives and cutscenes
Learn how to design and create a good level, going over lighting, post processing, atmosphere, particle effects, and fog.
Go over some
fun
mechanics from
famous horror games
such as
Outlast
,
Amnesia
,
Resident Evil
, and
FNAF
Create smart AI enemies to add suspense and objective to your game.
A very
detailed inventory system
with 3D item inspection (that includes rotating models)
Many other
fun activities
such as game over screens, regenerative health, main menu, making 2D images out of 3D meshes, and more.
Master the ability to create a game in
your vision
.
We're going to dive straight in, starting a game from scratch and building ourselves an empire. It's going to be an incredibly fun journey, and at the end of it, you'll have the knowledge needed to create games on your own, from start to finish. You'll learn how much easier it can be to use Unreal Engine once you've got the hang of it, and then nothing will be in the way of you and your dreams of making and finishing video games.
Why Take This Course?
Even if survival horror games aren't your interest, this course provides the steps necessary to create a video game from start to finish. You will learn many fundamental things about the game-making process and will be able to
utilize that knowledge
in the projects you work on from here on out. I'm excited to see what you can create because I understand what you're capable of. So are you ready?
Let's start making a video game!
Who this course is for:
Passionate or curious people looking to expand their Unreal Engine skillset

What you'll learn

Make a COMPLETE game in Unreal Engine

Learn blueprints and when to put them into practice

A controllable character from scratch

Design a robust foundation of interaction in-game

Advanced inventory system and item inspection

Tips on GAME DESIGN and indie horror games

How to recreate famous game mechanics from your favorite horror games (Outlast, Amnesia, Resident Evil, FNAF)

Creating a level with proper atmosphere, lighting, and post processing

Jumpscares, cutscenes, objectives

Advanced artificial intelligence

A fundamental understanding of Unreal Engine

Requirements

  • You will need a copy of Adobe XD 2019 or above. A free trial can be downloaded from Adobe.
  • No previous design experience is needed.
  • No previous Adobe XD skills are needed.

Course Content

27 sections • 95 lectures
Expand All Sections
1-Introduction
2
1.1-Introduction
1.2-Setup
2-Setting Up
7
2.1-Game Instances
2.2-Game Modes
2.3-Game States
2.4-Player States
2.5-HUD
2.6-Player Controller
2.7-Player Character
3-Character Controller
3
3.1-Camera Movement
3.2-WASD Movement
3.3-Jumping
4-Horror Basics
13
4.1-Interaction
4.2-Crosshair
4.3-Doors
4.4-Outward Doors
4.5-Physics Door
4.6-Updating Our Level
4.7-Flashlight
4.8-Flickering Lights
4.9-Light Switch
4.10-Sprinting with Stamina
4.11-Crouching
4.12-Head Bobbing
4.13-Importing Fonts into Unreal
5-Inventory System
17
5.1-Inventory Overview
5.2-Creating the Inventory Layout
5.3-Inventory Design
5.4-Inventory Component
5.5-Updating the Inventory Widget
5.6-Adding Multiple Items to Inventory
5.7-Disabling Empty Inventory Slots
5.8-Drop Down Menu
5.9-Using Items
5.10-Dropping Items
5.11-Improving Item Pickup
5.12-Item Names and Descriptions
5.13-Item Icons
5.14-Examining Items
5.15-Continuing Item Examination
5.16-Adding More Inventory Slots In-Game
5.17-Adding Another Inventory Item
6-Horror Advanced Mechanics
15
6.1-Battery-Powered Flashlight
6.2-Fading Flashlight
6.3-Health
6.4-UI
6.5-Blood Screens
6.6-Hiding
6.7-Locks
6.8-Opening Locks
6.9-Notes
6.10-Reading Notes
6.11-Jumpscares
6.12-Footsteps
6.13-Cutscenes
6.14-Objectives
6.15-Leaning
7-Atmosphere and Level Design
7
7.1-Creating a Small Level
7.2-Lighting Our Scene
7.3-Post Processing
7.4-Exponential Height Fog
7.5-Dust Particles
7.6-Updating Depth of Field
7.7-Ambient Sound
8-Famous Horror Game Mechanics
3
8.1-Outlast Camera
8.2-Resident Evil Cameras
8.3-FNAF Security Cameras
9-Artificial Intelligence
8
9.1-Head Follow
9.2-Enemy Part 1: Patrolling
9.3-Enemy Part 2: Chasing
9.4-Enemy Part 3: Investigating
9.5-Enemy Part 4: Jumpscare
9.6-Enemy Part 5: Attacking
9.7-Enemy Part 6: Opening Doors
9.8-Enemy Part 7: Hiding
10-Extras
2
10.1-Main Menu
10.2-Where to Go From Here